Lucentus Province: Difference between revisions
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==='''Bluerose Castle'''=== | ==='''Bluerose Castle'''=== | ||
This castle town is set on an island surrounded by the Galleon Sea to the right and a man-made moat around the other side. It is the living quarters of the royal Bluerose family as well as the loyal knights and wizards of the kingdom. Four obelisks surround the outer walls of the castles, serving as large catalysts used by the court wizards for various purposes. The main purpose is to conjure a massive magic shield to protect the castle grounds from dragon raids, specifically those of Brimire. | This castle town is set on an island surrounded by the Galleon Sea to the right and a man-made moat around the other side. It is the living quarters of the royal Bluerose family as well as the loyal knights and wizards of the kingdom. Four obelisks surround the outer walls of the castles, serving as large catalysts used by the court wizards for various purposes. The main purpose is to conjure a massive magic shield to protect the castle grounds from dragon raids, specifically those of Brimire. | ||
Bluerose also has its own armada and sails across the edge of the province to scout out any danger and transport knights distributed across the region. | |||
==='''Vegholt'''=== | ==='''Vegholt'''=== | ||
Vegholt is | Vegholt is a peasant village just off the Bluerose Castle's bridge. Being closest to Bluerose, it is the most prolific village in the province, where much trading takes place. | ||
==='''Erskine'''=== | ==='''Erskine'''=== | ||
A small mining village south of Vegholt. The Erskine mines are well known for being host to many valuable ores treasured by workers in Bluerose. | A small mining village south of Vegholt. The Erskine mines are well known for being host to many valuable ores treasured by workers in Bluerose. The ores are transported to Vegholt where they are smelted into ingots and traded to Bluerose. | ||
==='''Midwharf'''=== | ==='''Midwharf'''=== | ||
Midwharf is a harbor village north of Vegholt and home to Flint Cabaka, a famous smith who creates both weapons and wands. Being located close to Ashmound, they are often pillaged by bandits and has reached out to Bluerose to offer protection in the form of lower-ranking guards and wizards. | Midwharf is a harbor village north of Vegholt and home to Flint Cabaka, a famous smith who creates both weapons and wands. Being located close to Ashmound, they are often pillaged by bandits and has reached out to Bluerose to offer protection in the form of lower-ranking guards and wizards. | ||
==='''Meriel's Cottage'''=== | |||
Meriel created this little hut herself, and even if it's in a dangerous area, she has been getting along fine, trying not to bother either the witches or the bandits around the area and laying low. | |||
==='''Fernyard'''=== | |||
A small village set off the edge of the Rimewood Forest and near Blue Lake. With their access to many basic resources, they have been getting along by trading, much like Vegholt. They are mostly known for their lumber. | |||
==='''Ashmound'''=== | ==='''Ashmound'''=== | ||
This area is home to the Ash Gang, a collection of notorious bandits. They are led by Raynaldus "the Spider," a fallen warrior who is father to Meriel II. Bandits in this gang traverse the forests and paths, looking for people to rob. | This area is home to the Ash Gang, a collection of notorious bandits. They are led by Raynaldus "the Spider," a fallen warrior who is father to Meriel II. Bandits in this gang traverse the forests and paths, looking for people to rob. | ||
Revision as of 14:24, 1 July 2022
| The Drachaverse | The Feralverse | The Medieverse | The Pokeverse | The Tribalverse |
|---|
The Lucentus Province is where the majority of the stories of the Medieverse takes place. It is a fertile land where the Kingdom of Bluerose has set its foundation many decades ago. It is also a place where evil powers have taken residence as well.
Settlements
Bluerose Castle
This castle town is set on an island surrounded by the Galleon Sea to the right and a man-made moat around the other side. It is the living quarters of the royal Bluerose family as well as the loyal knights and wizards of the kingdom. Four obelisks surround the outer walls of the castles, serving as large catalysts used by the court wizards for various purposes. The main purpose is to conjure a massive magic shield to protect the castle grounds from dragon raids, specifically those of Brimire.
Bluerose also has its own armada and sails across the edge of the province to scout out any danger and transport knights distributed across the region.
Vegholt
Vegholt is a peasant village just off the Bluerose Castle's bridge. Being closest to Bluerose, it is the most prolific village in the province, where much trading takes place.
Erskine
A small mining village south of Vegholt. The Erskine mines are well known for being host to many valuable ores treasured by workers in Bluerose. The ores are transported to Vegholt where they are smelted into ingots and traded to Bluerose.
Midwharf
Midwharf is a harbor village north of Vegholt and home to Flint Cabaka, a famous smith who creates both weapons and wands. Being located close to Ashmound, they are often pillaged by bandits and has reached out to Bluerose to offer protection in the form of lower-ranking guards and wizards.
Meriel's Cottage
Meriel created this little hut herself, and even if it's in a dangerous area, she has been getting along fine, trying not to bother either the witches or the bandits around the area and laying low.
Fernyard
A small village set off the edge of the Rimewood Forest and near Blue Lake. With their access to many basic resources, they have been getting along by trading, much like Vegholt. They are mostly known for their lumber.
Ashmound
This area is home to the Ash Gang, a collection of notorious bandits. They are led by Raynaldus "the Spider," a fallen warrior who is father to Meriel II. Bandits in this gang traverse the forests and paths, looking for people to rob.
Witch's Copse
A section of land shrouded by a dark forest rife with witches and the after effects of black magic. Everyone stays away from the copse in fear of being influenced by the very air created by the tainted vegetation. Some believe that all the Abominations in Lucentus have originated from this copse.
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